Updated as of 11/3/2017Dunland is the home of the wild Dunlendings, who once lived in the fields of Rohan, until they were driven out by the Rohirrim. Their hatred remains through time, and the proud warriors and berserkers of Dunland yearn for the chance of revenge against their ancient enemies. Although halted by recent events, the snake and vermin within Rohan still burn a constant fire within the faction.
Dunland Political System
The Dunland Political System is of a simple harshness, although practical by all means. Whilst in earlier times the realm of Dunland was under the control of a particular Warchief and dwarves especially having lead down by other, failed versions, of Dunland, it is no longer evident. In a new start the True faction of (Greater) Dunland is a strictly Totalitarian, an Authoritarian state headed by what will, in this time, be a head that is supreme.
Perhaps previously having been called Warchief, or a simple chief of Dunland, the title no longer delves within this. Built around failure, and disappointment those titles will no longer be existing within the faction of (Greater) Dunland. Dunlendings will no longer be perceived as the failure distinguished time and time again by other leaders and marks its own new age of stability and success. And no longer will they tolerate allowing themselves to fall into such regressive states of degenerative ideals.
Therefore, in accordance from what was above, the supreme being that will bring about the new age of Dunland and it's graces, will be heralded with the title of (Either) Headman, Cacique, or the Potentate. While not veering off from what Dunland is based upon, and it's own hatred of Rohan and the civil system it delves in with Kings and nobility, Dunland will not continue being a backwards and primitive people. Although there will be those whom claim Warchiefdom, and of course those individuals will return from earlier, failed times. In accordance, those who proclaim themselves Warchief or others Warchief, cannot be seen as a man of Dunland but rather a backwards Outcast who derives no legitimacy and only bring about troubles to the new age of (Greater) Dunland.
The Potentate is carterisrad777
Strictly below the Potentate of Dunland, the Frecan rules above as the grand marshal and head of the military of Dunland. Named from the Noble Dunlanding, Freca, whom challenged the wretched, Helm Hammerhand of which was the king of Rohan at the time of the unearthly hours of Dunland's trails with the nation of Rohan, this particular rank advancement is not only the military commander of (Greater) Dunland. As this title, with the permission of the Potentate, can act as a regent at any time and in most cases becomes the heir and successor of Dunland.
The Frecan is held currently by dday1944
The Wulfen, named after Freca's son and heir, Wulf, whom invaded Rohan and besieged, and took, Edoras and sat within Meduseld where he was proclaimed the King, are distinctively recognized as military leaders appointed by both the Potentate and the Frecan as more local leaders to deal with smaller happenings or deal with larger ones, in the absence or permission of those above the Wulfen. While they can deal with other matters with permission directly from the Potentate, the Wulfen are primarily stationed within Military, defensive, and offensive matters within (Greater) Dunland.
The heir is as simple as it is said, proclaimed by the Potentate, the Heir is the official man of which will take the position of the Potentate when they have been relinquished in their seat of power or have been absent for more than a month's time. The heir may directly act as regent above the Frecan, in situations when the Heir is not the Frecan, after a week and a half of complete absence from the Potentate. In other situations the Heir is seen as a political leader that, reporting to the Potentate, can act on diplomatic and political matters with the permission granted, again, from the Potentate. The Heir can only be changed by the Potentate, and may be changed at any time by the wish of the Potentate. If an Heir is not proclaimed, the Frecan will by default, become the heir and will take the place of the Potentate after a month of absence or if the Potentate is relinquished from his power by other means. And, again in the situation where an Heir is not defined, the Frecan may act as regent after only a single week of complete absence from the Potentate, to motive the Potentate to find and name an heir for perhaps a few more days that would make it more ideal.
This title is held by the Unquestionably Bad at Editting Wiki Pages; War_King_Of_Fire
Political Happenings, Friendships, and Boundaries of (Greater) Dunland.
Since the new age and it's beginning time ago, the new and Greater Dunland, has been a great and humble friend of the Dwarves of Khazad-Dum and other Dwarves of all kinds, official cementing of this relation is surely well on the way. The kindness shown by the Dwarves has been nothing short of generous and helpful, with their intent to create a stable and successive Dunland that will not wither away into a saddened failure as it previously had a pattern of doing. Their support has been immense as the New Age of Dunland has arisen, and the least that Dunland can, and will be doing, is showing it's own stability and successive nature and show it's own capability of holding the waypoints that are within Dunland. A show of faith in our friends, the Dwarves, will become ever so apparent as (Greater) Dunland blossoms and grows.
Political Boundaries and Claimed Principalities of Greater Dunland
Described on this map is the claimed land that (Greater) Dunland has laid its own authority on, while ambitious for the return of all of Enedwaith that was taken from the Dunlendings so long ago, Dunland rests at appeasement with this claimed area. As seen it encompasses all of Dunland, ending at the misty mountains to the East. Although it stretches out into Enedwaith a small amount as an auxiliary location to be held as somewhat of a buffered state between whatever forces may reside within that area. Although it is becoming rapidly developed upon and will become a solid cored principality within a short amount of time.
The Potentate is carterisrad777
Before this new age, the mantle of War-Chief was previously held by hypno05
As of the 17th of November, 2015, the entirety of Dunland was declared annexed by the Dwarven Kingdom of Khazad-dûm. Under its new governors, Dunland is ruled by a Lord and his Thane, appointed by the King of Khazad-dûm. The Lord rules from the Dwarven capital near North Dunland, while the Thane administers the area around the South Dunland waypoint. On February 18th, 2016, the Dunlendling faction was re-instated, and the new War-Chief was given control of the some of the land, allowing the Dwarves to keep their land. The War-Chief of Dunland controls central Dunland. Now, at the time of November 11th, 2017, the Dunlanding faction is great friends with the Dwarves of Khazad-Dum and other Dwarves as well as the faction continues to grow and stabilize itself and cement itself within the Middle Earth.
The player Evil_Mogwai founded the original Dunland faction at the very dawn of the server, making a name for himself and earning the friendship of many. After some months, however, he disappeared and did not return again until the spring of 2015. Upon his return, he founded the religion of Dunlendism and began making temples dedicated to its gods across western Middle-Earth. In this time, a handful of players ended up joining Dunland, but many were peaceful farmers and few got to actually meet Mogwai online. Ultimately, many left.
In late spring and early summer of 2015, the Northshire Republic under JamesTurpin declared Dunland to be part of its domain, and War-Chief Mogwai roused the spirits of many players across the server to the defense of his homeland, resulting in several battles that, by the end of the war, left Dunland in Dunlending hands and the NSR on the brink of collapse. With this, however, Mogwai had grown weary of the scheming of his peers, and so took an indefinite hiatus from the server that has yet to end to this day.
The history of Dunland thus halts for a few months over the late summer and fall, until the 17th of November, 2015 when the Thane of Khazad-dûm, Floonie, declared the Dwarven annexation of Dunland on behalf of his father King SpoangityBob. Despite the protests of the Dark Council, the Dwarves went through with their plan, and presently have two main builds in the country, one at each waypoint.
Months later, on Febuary 6th 2016, a new player know as The_Haze joined the server and was recruited as a Dunlending by Isengard officials. He soon proved to be quite the community leader as he gained many allies as well as remained loyal to his leaders. He was also able to stop a massive war by befriending he Dwarves, who accepted him as a suitable leader of Dunland. Just 4 weeks after he joined the server, he was crowned as the new War-Chief/King of Dunland. Haze immediately began construction of a city for central Dunland known as Galtrev. Mysteriously, Haze disappeared shortly after Galtrev was begun. With construction halted and Haze gone, traditional Dunland was leaderless.
On July 12, 2016, Telemmaite was made War-Chief/King of Dunland, appointed by Isengard officials. In only his first 3 weeks he has proved to be a powerful and noble leader, and seeks to make Dunland proud and strong again.
On December 23, 2016, Telemmaite gave the title of War-Chief to hypno05, who accepted that temporarily, until they find a better candidate.
On November 11, 2016, Hypno05, who previously had given his title a large time before, to carterisrad777, would have essentially started the New Age of Greater Dunland its success whilst it rises above the failures it had been repeating time and time again with the help of the Khazad-Dum friends and many other individuals. Although with great prosperity would come pestering from few individuals whom attempted at causing troubles for Greater Dunland.
Khazad-Dum Dwarvern Leaders and Prominent Figures in Relation to Dunland:
Dungathol (Fortress of the Duns in Khuzdul) located east from the North Dunland waypoint across a river is the dwarven capital of Dunland. The fort features a road from the waypoint that ends in a bridge over the river guarded by two towers, with a large curtain wall enveloping a few houses, pastures, and an archery range and barracks. Along the north side of the road to the town lays a tavern, and on the south side of the river just outside the walls is a lumbermill. Recently finished is a great tiered arena in the woods north of the river.
Duneard is located near the South Dunland waypoint, and is the seat of the Thane. It features an impressive citadel flanked by a river bend set atop a hill. At the base of the hill is a sprawling town with farms and pastures inside and out, as well as the first arena in Dunland where several tournaments were held the opening weekend.
Galtrev This city is unfinished, though no longer under construction. It was planned to be seated on a hillside as a busy town with merchants, homes, crops, and a large saw mill. Since The_Haze left it has become a ghost town.
The City of Ravens is west of the North Dunland waypoint. It may used to have wooden walls, farms, smithy and many tents. It was once the capital of Dunland. In the middle stood the Tower of Ravens, recently griefed, probably destroyed by a fire.
Dunmark (Dun Border or Dun Frontier) is an abandoned town located at the southern edge of Dunland. It was founded by IanPojo (under the title of "Fist of Galtrev") and TonyTonias, despite The_Haze`s advice to settle in Galtrev, as first defense for Rohirrim excursions and invasions. The main structure of the town was developed as a Motte and Bailey. At it`s early stage Dunmark grow extremely fast and many Dunleding gathered there to help on this new strategic point of defense, but Rohan reinforced it`s military pressure on the zone making many peopled flee form Dunmark and finally abandoning the project. Now only remains a walled town and an empty hill were the fort was never finished. A temple of dunledism was planned to be set up (just as the ones built by Evil_Mogway) but the scarce of the appropriate resources did not let it happen. Other players who set their camps and homes in this zone were Gontron and TH3-K1LL3R.
New City Of Ravens is a Harad town, located near The Gulf of Harad, claimed by the Dunlendings. It's surrounded by a thick, cobblestone wall and a spruce forest. It also has a harbor transporting goods from the Far Harad. Apart from the Harad houses, it contains a watchtower, a tavern, a castle and a dunlendism shrine. It's still work-in-progress.
First picture: The castle
Second picture: The watch tower from a distanceBronze Mountain is a peak on the border of Misty Mountains and Dunland. Telemaite declared that it will become the capital of the Dunledings, after HellArcher gave it to him. it now has 2 levels with a third being build. First level, Hall of Archer, with entrance, storage, barracks, arrmory, throne room and kitchen was fully made by Hellarcher.
Second level, Hall of Wulf, consist the main hall, where the statue of Wulf stands. it's the biggest hall of the build, in size of 25 by 24 and 20 high. It also houses all the player rooms and the storage room filled with chests and all crafting tables found in Middle-Earth.Third level the, the hall of Light houses the arena brewery and the farms extra things will be added to it. First picture: Hall of HellarcherSecond picture: Hall of Wulf
Third picture: Hall of Light
ReligionIn the old days of the server, Dunlendism spread to the far corners of Middle-earth. Temples could be found here and there from the northern Tundra all the way to the magnificent Ain al-Harad in Near Harad. As a result of the most recent server reset, however, only one of these temples remains, and it has yet to be determined whether or not any of the old shamans of Dunlendism will return to the server. Recently however, The_Haze announced the Religious Reinforcement Act, or RRA, which will restore the Religion of Dunlendism throughout Middle-earth once again. With this, Dunlendism is hoped to be widely spread once more. In november of 2016 Telemaite revived Dunlendism and made totems at alot of wp like sarn ford old south road etc a temple will also be build in bronze mountain to honour the gods.
Durin's Folk •
Dol Guldur •
Harad and the South:
Fire elves •
Kingdom of the Golden Wash •
Kingdom of the Isles •